Grab your weighted blankets, your favorite warm beverage, and the controller of your choice because it’s the coziest season of the year. Cellophane wrapping on the ground and the new game scent in the air, millions of gamers have their patience tested by gigabyte upon gigabyte of day-one patches, and off-disk downloads.
Christmas is a magical season for all, but as gamers, we have strong memories of our favorite games tied to this Yuletide celebration. So regardless of if you’re lugging your home consoles, opting for the portable device, or staying home for the holidays, enjoy the time you have with your game of choice and have a happy holiday.
This holiday season, I’m focusing on the Spyro trilogy, Hellblade, and Death Stranding. I’ve completed the first game in the Spyro series, and I’m planning on finishing the next entry soon. Hellblade has been a surreal experience thus far. I’m sure I’ll have more to say about it soon. Death Stranding is intermediating to start, so I hope to find time in early 2020. The upcoming year is pretty top-heavy for me, so I don’t know exactly when I’ll be getting around to these things.
Enjoy every moment, and don’t forget; video games might be fun, but friends and family are important too. I write that more for myself than anybody else. Happy holidays.
“Spyro the Dragon” for the PlayStation 1 was one of the first foundational chapters in my autobiography regarding video games. As a child, I enjoyed the game, but I was also too young to understand or appreciate excellent level design. Playing the Reignited trilogy has hit me with a wave of nostalgia that made me feel something I’ve never felt before.
Looking back at my time with the PlayStation Vita, it’s easy to note some stand out features of the system. The gorgeous OLED display, the bold decision to include a 3G model, and I’d be remiss to not comment on the horsepower of the system for the time, and it’s form factor. While it’s direct competition, the Nintendo 3DS enjoyed almost none of these features; it did excel over the Vita in one, arbitrary but fun, way. Social functionality.
Katamari is a puzzle game that revolves around the collection of items via rolling over them with your “Katamari.” Many people are aware of this series, its “tough but fair” gameplay, and the quirky charm. To close each level, and satiate the whims of The King of All Cosmos, you must grow your Katamari to the size required within the allotted time. If you barely skate by on the size requirement, your Katamari will score poorly. If you are shooting for a perfect score of one hundred, you must have an intimate knowledge of the level.
The PlayStation brand has always been an integral part of my life. I have vivid memories with each piece of hardware that Sony has produced. Today I want to reminisce on some of my highlights with each of these systems.
I’ve invested over 250 hours in Persona 5. To some that might seem like a monumental undertaking, and to others it might seem like a drop in the bucket. It is, by in large, one of the longest playtime counters I’ve ever seen in my ~20 years of gaming. Given my in-depth involvement and acquisition of the coveted “Platinum Trophy” I would consider myself somewhat of an expert on the game. My goal here is to highlight my thoughts regarding each Confidant in the game. In this essay, I am somewhat critical of certain aspects of the Confidant story threads. Just to clear up any thoughts otherwise, I did enjoy each confidant, I just found that I had some issues regarding a few. I will be going in the order of my completion of their ranking beginning with: